Tallinn University of Technology

PhD Courses

ADMADP: PRACTICAL TRAINING BETWEEN ACADEMIA AND INDUSTRY DURING DOCTORAL STUDIES

The proposal promotes practical level training of PhD students in companies and research institutes in Europe in the EIT Raw Materials topic areas. The benefits of the activities are several. The companies obtain motivated and skilled doctoral students with most updated knowhow, and the students achieve experience relevant to their career building.

CE-COSP: CIRCULAR ECONOMY AND RAW MATERIAL COMPETENCE FOR SUSTAINABLE PRODUCTION

Based on a need for raw material solutions for a sustainable European mobility industry, PhD students are trained in the CE COSP course. As future experts in manufacturing and material science they develop a circular perspective, innovation competence and an entrepreneurial mind set focusing on recyclability of new materials. The course combines blended learning with practical parts in industry and training on entrepreneurship and innovation.

CEESIMP: CIRCULAR ECONOMY ENTREPRENEURSHIP IN SYSTEM INTEGRATED METALS PROCESSING

CEE-SIMP is a Doctoral-level course offered by a consortium of six prestigious European universities dealing with aspects of sustainable production of metallic raw materials, circular economy and entrepreneurship. The course consists of three main components: a series of online lectures offered by experts, working cases from industrial partners to be solved by international teams of students and a venture-creation Summer camp.

Master Courses

MC-CEMP - MASTERS COURSE IN CIRCULAR ECONOMY FOR MATERIALS PROCESSING 

This project will build knowledge and capacity about state-of-the-art circular economy and resource efficiency practices - in order to ensure that future graduate engineers have the skills to develop more sustainable processes in the raw materials value chains. Partners from both countries with state-of-the-art CE and Resource Efficiency practices (Finland and Sweden) and RIS countries (Estonian, Italy and Poland) will work together to develop a course curriculum and digital course content.  The capacity of RIS partners to use the course to educate engineering students and support industry will also be built by training and supporting these partners.

EUROCORE

The Eurocore KIC Master education proposal wants to assist the mining industry, from Junior to Major ones, on the use of innovative In Situ technologies for exploring metals from cores samples. Device suppliers will also benefit of this project, as the project will also develop and optimize the use of In Situ tools for mineralogical, geochemical and structural characterization. The educational centers of this EUROCORE consortium will feed their formation with the development of skills on capabilities and limits of each analytical technique regarding specific deposits. 

Professional Training

Junior Expert in Circular Economy (JECE)

JECE will equip the participants with the necessary tools and skills needed for sustainable development and circular transition in economy and society. Following the 3 Rs (reduce, reuse and recycle), they e.g. gain skills in the analysis, evaluation and improvement of manufacturing processes, impact assessment methods, total quality management for environmental sustainability, entrepreneurship and digital literacy.

MiReBooks

With the development of technology, many new opportunities have emerged for updating teaching methods. MireBooks focuses on the technical development of teaching applied geology and mining. The project creates and tests the possibilities and methods of Virtual Reality (VR) and Apparent Reality (AR) in various professional subjects, and analyzes how students acquire new knowledge when using interactive methods and solutions. 

MasMep

The intent of the course will be that students gain the skills needed to set their engineering challenges in an innovation context as well as develop an entre/intrapreneurial way forward plans. Such way forward plans require students to demonstrate innovation and entrepreneurship, leadership, organizational, and cultural awareness. This will prepare the students for later industrial and academic work and leadership.

OSMOTI

LOSMOTI combines education in process metallurgy with innovation and entrepreneurship to tackle tough competition within the steel producing industry, which demands innovative solutions. OSMOTI does this by digitalizing the course content and explicitly including innovation and entrepreneurship into the course lecture material, assignments and grading criteria.

VR Mines - INTEGRATING VIRTUAL REALITY INTO EUROPEAN MINING EDUCATION

VR-Mine develops a virtual reality environment mimicking different underground mining situations in order to deliver a highly informative and interactive tool. It will be used at European universities that offer MSc courses in mining related fields. VR-Mine will be developed with the Mittersill mine (Austria) and initially implemented in Tallinn (Estonia) and the European Mining Course in Aachen (Germany), currently applying for EIT-Labeling.

Basic Education

RAW MATTERS AMBASSADORS AT SCHOOLS 3.0

RM@Schools 3.0 promotes a wide dissemination action on RM-related themes in Schools and Society through strategic European partnerships among Research, School, and Industry. Students 10-19 years old will become RM Ambassadors to a wider community, since they will be involved in experiments with RM-related hands-on educational kits, excursions in industries, and science dissemination by using both their native and the English language.

SmartPlaCE@Schools

SmartPlaCE@Schools will develop creative learning material on Circular Economy concepts and business models for highschool education, suing gamification methods. As follow-up of FosterERM@Schools, this project will also develop a virtual environment hosting the downloadable Risk&Race@schools game, together with a range of complementary learning materials. In addition, the platform will capture feedback from schools on their needs and experiences.

GAMES 

The aim of "Great Adventures with Materials: Education for a Recycling Society" (GAMES)  is to increase the awareness of the importance of recycling through a mobile game. The project will be accessible and fun for inexperienced players with no affinity with recycling or games, as well as for experienced players such as chemical, material, or engineering students. By engaging these two audiences, we  reach the general public, youngsters,  and children and raise enthusiasm for STEM (Science, Technology, Engineering and Mathematics) and the concept of Recycling Society.

BETTER GEO EDU 2.0

BetterGeoEdu will develop teaching material using BetterGeo – a modification of the immensely popular game Minecraft. Teaching material will be tailored for primary schools, and cover innovation themes of the EIT RM KIC like mining, processing & recycling, complete with a train-the-trainer programme for teachers. BetterGeoEdu brings a unique and innovative way of teaching raw materials to primary schools using a game known and loved by millions.

RAISESEE

The aim of the RAISESEE project is to offer primary school and secondary school students "hands-on" internship opportunities in the study programs of the project partners, which focus on the topics of mineral exploration and extraction and the valorisation, handling and sustainable processing of their products. The RAISESEE project involves 11 partners from 8 European countries in the form of universities, research institutes or industrial companies.